Antichamber - A Puzzle Game That Challenges Your Perception of Space and Depth
Antichamber is a puzzle game that plays with the concept of perspective and the relationship between size and distance. The game's levels are designed to challenge the player's perception of space and depth, using optical illusions and other tricks to create a sense of disorientation and confusion.
The game's name "antichamber" refers to the idea that the game's levels are not what they seem at first glance. Instead of a traditional chamber with a clear entrance and exit, the levels in Antichamber are designed to be confusing and non-intuitive, with multiple paths and dead ends that lead to nowhere. The game's creator, Alexander Bruce, has described the game as a "deconstruction of the concept of a room," and the name "antichamber" reflects this idea of turning the traditional notion of a chamber on its head.
Overall, Antichamber is a challenging and thought-provoking puzzle game that uses optical illusions and other tricks to create a sense of disorientation and confusion. The game's name "antichamber" reflects the game's non-intuitive design and the idea of turning traditional notions of space and depth on their head.