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Inheritance in Object-Oriented Programming (OOP)

Inheritance is a mechanism in object-oriented programming (OOP) that allows one class to inherit properties and behavior from another class. The class that is being inherited from is called the "superclass" or "parent class", while the class that is doing the inheritance is called the "subclass" or "child class".

An inheritor is a subclass that inherits properties and behavior from a superclass. In other words, an inheritor is a class that inherits the attributes and methods of another class.

For example, let's say we have two classes: `Car` and `SportsCar`. The `Car` class has attributes like `color`, `make`, and `model`, and methods like `drive()` and `brake()`. The `SportsCar` class inherits all of these attributes and methods from the `Car` class, but it also has some additional attributes and methods that are specific to sports cars. So, the `SportsCar` class would be an inheritor of the `Car` class.

Inheritance allows us to reuse code and avoid duplication. Instead of having to define the same attributes and methods in multiple classes, we can define them once in the superclass and have all of the subclasses inherit them. This makes our code more efficient and easier to maintain.

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